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Sunday 26 January 2014

And another weekend lost in the flight deck.

So this weekend I focused my attention on the carriages which will be used to transport the fliers inside the flight bay. I have been hoarding potentially interesting plastic sprues for a while and selected a couple to serve as the basic shape for the carriages. I kept using lengths of sprue to further reinforce the structure of the carriage and along with some pinning and some small bits of plastic tubing, the shapes are starting to look good.

They are intended to look as though an elevator behind the launch rails brings up the flier, and the carriage travels along a rail into the launch area. The central portion of the carriages need to be bulked out and thickened so that the carriage will ride fairly high on the launch rail. I will be mocking this up with foam core before I commence work on it. The first had to take the weight of a Caestus Assault ram and here it is. The next will have to accommodate a Thunderbolt Fighter. Both are well along and I will be adding some grating courtesy of some needle point plastic grids that I had picked up a few years ago.

Here are some WIP shots of the first carriage and the load it has to carry.

I have also started work on a pair of Carnifexes, a unit of Venomthropes, an Exocrine, and a Hive Crone (the last two of which just arrived). The urge to paint is still not there, but building has me totally in it's grip. Its some kind of progress at least.






Wednesday 22 January 2014

Time flies ... but maybe an update will help

Just looking at the date of the last post I am surprised how loing it has been since I posted an update. Well its like this:

The tyranids
I did a burst of painting and got some hive guard and a tervigon done. Then the desire to paint vanished and the desire to build came up instead so...















Landing bay terrain
I have been putting in a lot of hours detailing the first section (still) but it is a lot closer to being where I want it to be before I can plan out section number two. It is tedious, repetitive work but the first section already has a good sense of scale, especially height that will hopefully translate into a cool gaming experience.






















More updates as inspiration strikes but I will have to force myself to get back to painting. Astro 2014 is up in 2 or 3 months and I have a lot of gribblies to paint. Take care.