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Sunday, 14 February 2016

Warhound Titan (Legio Gryphonicus): Carapace greys and Head (exterior) Done

I tried a few different ways of doing the mottled pattern as per the original GW art, but the tests I tried just did not produce the exact effect and would have ruined the model, at least the way I had done them. I did dry brush a lighter tone on the carapace and left it a bit rougher than the earlier coats. So a little mottled maybe? Yeah I wussed out. Don't judge me.

I also did work on the Warhound's head. I dulled the yellow down but have yet to really finish the highlighting on those portions. Instead I focused on the metallics and the blue areas and have finished and sealed those. I also put  abase coat on the Princeps, going for a quartered grey/yellow pattern with blue boots and highlights. The Moderati will have a halved pattern and any servitors will be in Mechanicus red.

I intend to get back to the model today at some point.









Friday, 12 February 2016

Warhound Titan (Legio Gryphonicus) Carapace Base Tones: The Grey

So I have rather meekly started painting the Warhound again. In truth I am planning on devoting some time to getting significant progress done this weekend.

The grey mottled carapace that was the original colour scheme is currently proving to be a bit daunting. I am pleased with the grey tones as they are now. They are effectively dry brushed in various shades and the roughness of the transitions gives at least some of the impression of that mottled scheme. However doing the full mottled scheme involves doing considerable work over that base and could ruin the work I have done.

I know it is a wussy excuse as I have already proven I can do this and could probably do it again and probably better. Also the actual scheme is also a much lighter tone than what I have done and so I will still probably work this to a much lighter scheme although I am sticking with the grey palette that I have been using.

Still I am progressing on to the metallics as I screw up what I laughably call my courage ( or rather my dedication to perfection...that sounds a lot better).








Monday, 1 February 2016

Launch Bay: Launch cradle and little details

I am concluding work on the central structure. It is done because I am. Seriously though it is starting to become a make work project. There is a lot I would still like to do but it will add a lot of work while either adding nothing at all to the functionality of the board or will interfere with it's play-ability. I added a few heftier resin pieces to the far end of the building to balance out the extended platforms some more and started adding light pieces (also cast in resin) just to add detail to some of the walkways. In all I am mostly ready to prime this beast but or rather frigid temperatures will not allow this for roughly a couple of months.

The weekend was rather busy so I did not have enough time to do any serious work on the board. I did get started detailing one of the launch cradles (and now the only launch cradle). It is mainly made of sprue with some plastic and metal tubing. I have started adding pieces of card to fill in some spaces and to provide anchor points for detail pieces. I then started adding parts that I had cast to add some techy details to it, including a pair of engines from a Caestus Assault Ram model.

The last bit to do on the whole table is to add tubing and piping to the teleporter board section. I am hoping to make the lowered portions a bit busier to make it look like the machinery have been exposed by removing panels from the floor. Then again I may just say screw it and get back to painting the warhound. Filum Sector is sitting on the shelf staring forlornly at me after I made a strong start on it. Soon baby, soon...






Sunday, 24 January 2016

Launch Bay: Central building detailing begins

The grunt work continues on this structure. I also started adding some cast mechanical bits everywhere to add some texture to the building.

Additionally I dug out an old model railroad pipe kit that I had been saving for a Space Hulk project that never got near launching. The pieces I have used look good (the grey pipes) but I suspect I will need a lot more than what I have. I will be dropping by the closest hobby store to peruse their pipe kits.

It does not look like a lot of work was done but it was. Almost there.







Sunday, 17 January 2016

Launch Bay: Launch rails section sealed and central building

Just a quick update. Progress is slow now because I am deciding and designing as I go. I am about done with modifying the central structure but have a lot of detailing to do. I also want to add some more weight to the board edge side to improve the balance of the structure. I am sometimes surprised at how large it is now.

I took the time to do the mundane work of sealing up the exposed foam at the edges of the launch rails board section. It will have little effect on what you are seeing but was a necessary job that needed doing. It may be the last one I needed to seal up as I believe I already completed this task on one of the other sections (or possibly both).

I placed the central building and arches in position just to see them together again. With rumours of the return of Necromunda, this 4 x 4 section is going to make an interesting battlefield.  Anyway here are the photos. I am starting to want to get back to painting but this job is so close to being done....so close.the assembly I mean. painting this beast is going to be a whole other headache. Still once it is assembled I will have to leave it until better weather arrives and I can prime this board outdoors.






Saturday, 16 January 2016

Launch Bay: Upper Gantries (Increased support)

As expected my continued building has begun to overbalance the structure. I am good with that because the design of the building is becoming more interesting to look at and there are other supporting structures for the building anyway.

This is just a quick update to allow people to see how I resolved the support issue for this lengthy walkway. I needed a way that would further glue the walkway to the central structure as only the diagonal support line going to the end of the walkway was the only thing providing any support. I could see that a full squad of pewter would cause issues so I started designing this structure.

It was originally going to be a single sheet of foamcore but I decided to bulk it out to allow a stronger attachment to the central structure. As soon as I decided to make a double-walled structure I had alignment issues and support issues between the two pieces. My solution is below. It may not be the best but again, I go with what works.











Sunday, 10 January 2016

Launch Bay Ship Elevators: How to hold a flexible yet removable lighting strip...not a euphemism.

This is probably not the best solution but it is the one I focused on for whatever reason. I would like to add a few more restraining posts that will hold the lighting strip more flush with the back wall just to hide the natural bends in the lighting strip.

This was a package of flexible lighting from Christmas several years back. The strip had an adhesive strip but since I did not want to permanently attach the lighting strip I covered the adhesive surface with masking tape.

I essentially created a series of small card shelves and then closed off the front of the shelves to add more support for these pieces. I had to leave at least 0.6 mm below the shelves to accommodate the closed launch bay doors piece as it will slide underneath these.

An additional minor complication is that the one mostly-completed closed bay doors piece that I have is warped due to the gluing and I was planning on adding foamcore strips to try to straighten them out. These will also add height so I now have a very narrow margin in which to work. Still at least this piece is in about the 90%-done range. I have also included some test shots of the piece lit up. I have a lot to do on the central building but this piece will see primer by this Spring.