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Sunday, 14 September 2014

Venerable Dread Ranulf is getting closer to completion

 I made some changes to the colour scheme of the armored chest piece to bring it more in line with the rest of the paint. I wanted to put less yellow than the previous Contemptor just to give the model a different feel.

I am still debating about what to do with the currently black surface of the Blizzard Shield. Right now the idea that is winning is to put a large red arrow pointing up with the wolf icon at its apex. Admittedly this idea may be inspired by the incessant re-watching of the movie "300: Rise of an Empire" that I have done while painting the dreads. And I could watch it again. It's not really a great movie, I just find it entertaining for some reason.I think a bright band of red across the shield would make it look a lot more interesting. And if not then black easily covers up red.

Anyway as you can see I have made some progress on the axe blade and the runes on the weapon and shield. Once the main colours are down I will attempt an OSL effect around the runes.

I did one coat of spray fix and managed to over spray some parts of the head of the model but repaired that so the frosted parts are no longer apparent.

Sunday, 7 September 2014

Space Wolf Venerable Dread Ranulf: Initial painting

So here are some WIP shots of the Dread now dubbed Ranulf, in memory of the 2nd Edition SW special character. Ranulf was described as the Largest Space Wolf ever other than Leman Russ himself.

These are the shots showing the base coats of some of the colours and the initial highlighting on the yellow.

Monday, 1 September 2014

Space Wolf Dreadnought Herd

Sometimes a delve through the bitz box reveals just how much material I have stored away.

So from the SW dread box set I had resolved I would use the kit to primarily construct Bjorn as he finally had a decent looking resculpt.

The axe and shield combo was interesting as well but looked a bit clunky on such a low, squat model. I had an idea to resolve that.

And of course I had to make Murderfang just as long as I did not use that atrocious head piece from the kit. So in all my dread count went up as follows:

Here they are in all of their overly decorated glory. I cast several icons from the Logan kit (yes that damned hover sleigh) and the dread kit to add to my ever expanding collection of SW bling. Overall I am pleased with the results.

Forge World Venerable

Murderfang. Note that rather than have an exposed pilot's face (which is dumb even by 40K standards), instead I went for the appearance of a wolf-themed death mask serving to almost bind the pilot to the dread. It  also preserves the mystery of who is in the dread.

Relic Contemptor with axe and shield. You know you have accumulated too much stuff when you can say the words, "Oh hey, I have a spare contemptor lying around." Luckily I found a good use for him. The head is the bow piece from Logan's jolly sleigh. I just love the pose-ability possible with the contemptor kit.

After these are done my Space Wolves will have 6 dreads (8 if I count those from my original SW army). No matter what happens in the future I am good for dreadnoughts.

Friday, 1 August 2014

Launch Bay Elevated Walkway: Gantry supports (complete)

As the title says they are pretty much done. I will be adding a relatively simple control panel to the top of each but essentially this part of the work is done. Now for a much needed break from this project. I know I will do more on this before the summer is out.

Below are shots of the pieces as I did the final detailing as well as a shot showing the assembled board elements as it stands now. Next part of this project depends on my time. The central building structure has about 5 floors that need to be bulked and detailed and the elevators and 2nd lighting set need to be set up.

Wednesday, 30 July 2014

Launch Bay Elevated Walkway: Gantry supports (detailing)

Just a quick update as I complete the final card work and detailing on these pieces. I have come to realize that the central launch rail structure is not quite central, so I will have to redo the walkway on the far side from most of these shots (the side with the Thunderbolt model). Once these are done I will need a break from this project for a few days as the time involved is getting to me. Time to go out and marvel at that unfamiliar ball of fire in the sky.

Monday, 28 July 2014

Launch Bay Elevated Walkway: Piston mechanism mock-up

Just a quick update on the initial designs for the pistons that give the walkway the illusion of being able to adjust it's height. The plastic tubes used for the pistons will not be sufficient to hold the structural integrity that the structure will need so I will be adding more foamcore to the mechanism to look like metal guides for the raising and lowering actions. These should further reinforce the structure and keep it in shape....literally.

Sunday, 27 July 2014

Launch Bay Elevated Walkway: Concept sketch and initial work

So I have more or less settled on a design for the gantry supports. I will need to seriously bulk out the shape once the main structure is assembled so as to break up the boxy shape it currently has. This is one of the limitations of working with foamcore. You are generally stuck with flat sided shapes (and I am saying generally as I am not certain that you can not curve foamcore...I have been too busy to look it up).

So the photos show the side shapes for the upper and lower portion of this gantry. The gap is intended to give the idea that the gantry can move higher or lower depending on the ship in the cradle. That section will be filled with plastic tubing to represent the hydraulic pistons that make this movement possible. To be clear this piece will not actually be able to alter its height. It is hopefully just going to look like it can.

I have assembled the top support for the gantry and show them assembled and also show a shot of the walkway on top of its supports. The supports are clearly different widths to accommodate the walkway but their attachment points to the walkway will depend on their distance apart once they are on the edge of the elevator. I want these walkways to at least touch the central structure that I have been working on in parallel with this.

And yes I am aware the perspective in the sketch is shot. It is a mess of concepts smashed together and was used to design the card templates that I traced the pieces with. I will scan and post those later in case anyone is interested.